Project Objectives
Aesthetic Theory & Application
Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practices, and next-generation research.
Pre-Production & Cross-Platform Assets
Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
Foundational 2D/3D & Animation Skills
Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures, and animation assets utilizing industry-standard software tools.
Specialized Industry-Quality Asset Creation
Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry-standard software tools, pipelines, and platform guidelines.
Integration, Optimization & Engine Constraints
Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools, and other constraints.
Collaboration, Mentorship & Leadership
Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.