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My Goals

Project Objectives

Aesthetic Theory & Application

Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practices, and next-generation research.

Pre-Production & Cross-Platform Assets

Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.

Foundational 2D/3D & Animation Skills

Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures, and animation assets utilizing industry-standard software tools.

Specialized Industry-Quality Asset Creation

Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry-standard software tools, pipelines, and platform guidelines.

Integration, Optimization & Engine Constraints

Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools, and other constraints.

Collaboration, Mentorship & Leadership

Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

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